Development notes

Game Updates

Confirmed changes to the games you can play here. These notes describe shipped behavior; they are not player ratings or promises about balance.

· Zombie Tower Defense

A taller combat view and clearer battlefield details

On phones that support fullscreen, portrait Combat view gives the battlefield more vertical room. Use the complete-map overview to jump to a location, pan with the arrow keys, or return to Full map. Switching views during combat pauses the defense until you resume.

  • Drawing, dragging, and tower selection now share a uniform camera scale across tall and wide views.
  • Updated procedural scenery, tower shading, and infected silhouettes make the battlefield easier to inspect. Health bars follow each infected's head position.

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· Zombie Arena Shooter

Choose a different owned gun at an Endless break

After every 12 Endless waves, you can pause to continue or end your run. If you have another ordinary secondary weapon unlocked, you can now switch to it before continuing. The menu shows the next gun's loaded rounds and reload state. Switching does not refill ammunition, award upgrades, or add score.

Special secondary weapons stay equipped for that operation. The choice is saved at the break when browser storage is available; use the game's Export control for a separate backup.

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· Zombie Survival RPG

Plan cover, reopen routes, and keep your next action

Build previews now show fully visible marked shot lines and whether your chosen cell crosses them. The preview describes placement geometry: other enemies can still act, and cover does not guarantee safety.

  • Push Back costs 1 AP. With a full turn budget, you can separately confirm a follow-up move or attack.
  • Dismantle an adjacent player-built barricade for 1 AP, including with an empty firearm. No kit is refunded. Infected approach and attack blocked routes within their normal action budget.
  • Planned movement stops when a living infected newly comes into sight, including an already alerted enemy. The scene explains an unfinished route while AP remains.
  • Departure preparation offers an optional free reload from your reserve for partially loaded firearms. Focus comparisons now explain when ordinary and focused shots share the same hit cap.

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Developer note

This change gives longer Endless runs a real equipment decision. We have checked the rules, saves, and controls, but we have not established whether it makes long sessions more enjoyable. Player feedback will guide further changes.

To share feedback, use the contact details on our Contact page. Please do not include a save file unless we ask for one.

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